
Genre
Role
Casual, Comedy
Gameplay Programmer
Play Now!
Video Showcase
Third-Person Movement System
Developed a third-person movement system with D-pad and camera pan controls.
Implemented smooth, isometric-style movement with fluid camera transitions.
Focused on responsive input and polished motion to enhance player control and readability.
Interaction & Conversation Systems
Designed and implemented interaction systems for door-knocking and NPC conversations.
Integrated contextual camera movement and UI elements to support immersive interactions.
Ensured seamless transitions between gameplay and interaction states.
Police AI State Machine
Developed a robust police AI state machine with multiple behavior states.
Implemented advanced behaviors such as searching a player’s last known position.
Designed AI transitions to respond dynamically to player actions and environmental cues.
Large-Level Optimization
Optimized large environments through level chunking and scene partitioning.
Split levels into multiple scenes and managed loading using multi-scene setups and asynchronous scene loading.
Improved performance and memory usage while maintaining seamless world traversal.