
Red Dead Revenge
A fast-paced third-person 1v1 dueling game set in a stylized Wild West world with a modern twist. Designed around tight, short-duration combat, the game emphasizes player skill through precise timing, tactical positioning, and rapid reflexes, creating highly engaging and competitive matchups.
Genre
Role
Action, PVP Online Shooter
Gameplay Programmer
Play Now!
Video Showcase
Revolver Shooting Mechanics
Implemented fully-featured revolver combat, including gun recoil, critical point aim assist, and reload mechanics.
Enabled reload cancellation for faster, skill-based gameplay.
Balanced shooting mechanics to reward precision and timing in combat.
Advanced Aim Assist System
Implemented a hard lock-on aim assist targeting critical hit points with high stickiness and stability.
Enabled dynamic switching between critical points across targets.
Integrated body-part–based damage calculation with precision-based critical hit bonuses.
Tuned rotational and positional correction to maintain a firm lock while preserving player input control.
Steady......... FIRE!!!!
Reactive NPC AI
Developed a reactive state machine for NPCs with multiple difficulty presets.
Designed AI to respond dynamically to player actions, providing engaging and challenging encounters.
Realtime 1v1 Multiplayer
Implemented online 1v1 combat using Netcode for GameObjects.
Ensured smooth, responsive multiplayer gameplay with synchronized player actions.
Optimized network performance to reduce latency and maintain competitive integrity.